What is in this Fatal Floors ποΈ database?
7 entriesClassesDocumented lobby classes, what they spawn with, and when to bring them.6 entriesEntitiesThe six creatures, their danger levels, and the counter that actually works.5 entriesWorldsFacility, Mansion, Hedge Maze, Greenhouse, and the VIP Suite badge.5 entriesMaterialsIron, Jade, Amber, Amethyst, and Gold. Unconfirmed sells stay labeled.15 entriesEquipmentShop tools, food, and the elevator upgrades with a documented price or effect.5 entriesMap & RoutesPits, thorn halls, and the other hallway badges.51 entriesBadgesAll 51 official Fatal Floors badges and the requirement text from the catalog.
Classes
ClassesBeginnerDefault class with no items and 100 HP.ClassesChefSustain class that starts with a campfire, ham, and carrot.ClassesHoarderCarry class with extra slots, bonus money, and a starting Gold Ore.ClassesBuilderStarts with a hammer and two Storage Pots, and can build pipe barricades.ClassesTeleporterStarts with a Teleporter that returns you to the elevator after a charge.ClassesDoctorSupport class that starts with three Revivers.ClassesNurseSupport class that starts with one Reviver.
Entities
EntitiesBlobDanger 1 roadblock. Jump its ribs. Touching the body hurts.EntitiesStingerDanger 2 ceiling hazard. A hit slows you, then it sleeps.EntitiesWeathermanDanger 3 security robot with a television head. Vents and broken sight end the chase.EntitiesCave-CrawlerDanger 4 hunter from Floor 6. It stares for three seconds, then speeds up as it chases.EntitiesGiant KiwiNeutral Danger 4 bird. Calm until you take an egg, then faster than sprint.EntitiesBone HoundThe lethal Danger 4 predator. 50 HP a hit, faster than you, safe only while it sleeps.
Worlds
WorldsFacilityThe Floor 1 map. Vents, warehouses, and instant-kill pits.WorldsMansionHotel-like floors from Floor 2. No bottomless pits. Tight doors stop large entities.WorldsHedge MazeA maze theme confirmed by the Getting Lost? badge. Fountains here heal.WorldsGreenhousePlant lab theme. Research text ties it to Thorns and the evacuation.WorldsVIP SuiteA location badge, not described as a fifth full theme.
Materials
MaterialsIron OreCommon ore. Sells for 5 coins. Floor 1 spawns five of them.MaterialsJade OreGreen-fragment ore. Exact sell price is unconfirmed.MaterialsAmber OreOrange-fragment ore. Exact sell price is unconfirmed, with notes near 35 coins.MaterialsAmethyst OrePurple ore that sells for 75 coins.MaterialsGold OreRarest ore. Sells for 100 coins. Hoarder spawns with one.
Equipment
EquipmentHammerMoves and deletes tiles. Shop price 150 coins. Sells for 15.EquipmentStorage PotElevator container. One item type, large quantity. 150 coins.EquipmentTeleporterReturns you to the elevator. 750 coins, about 8 seconds to charge, about 2 minutes cooldown.EquipmentReviverDisposable syringe. 400 coins in the shop. Sells for 25. Does not self-revive.EquipmentCampfireElevator-only cooker. 750 coins. Unplaced it sells for 30.EquipmentBigger BagAdds one inventory slot. The first upgrade to take.EquipmentGlass GateTransparent wing doors so you can see a patrol before you open.EquipmentGlass BreakerShatters reinforced windows. Not the same tool as the hammer.
Map & Routes
Map & RoutesThorns HallwayGreen bushes that slow you, cut your jump, and tick damage. Documented from Floor 15 after the Hazard Update.Map & RoutesPitsInstant-death gaps in the Facility. The Mansion writeup says that theme has none.Map & RoutesHallway OutageA hallway modifier known from the Power Issues badge.Map & RoutesPuddle HallwayA hallway modifier known from the Watch Your Step badge.Map & RoutesExposed WiringA hallway that can cook dropped food and awards Shock Hazard.
