Guides

Fatal Floors πŸ‘οΈ Guides Hub

Task guides for the elevator loop, entities, revives, solo runs, classes, ore, the hammer, cooking, floors, and hazards.

Fatal Floors πŸ‘οΈ Guides Hub

Task guides for the elevator loop, entities, revives, solo runs, classes, ore, the hammer, cooking, floors, and hazards.

Read in this order

Start with the Coin Meter if this is your first drop. Open entity counters before Floor 4. Open the revive guide before you play with friends, and the solo page if you are alone. Class, ore, hammer, and cooking pages are the mid-run decisions. Bone Hound and Kiwi eggs matter from Floor 6. Thorns change meaning after the Hazard Update.

Which Fatal Floors πŸ‘οΈ guides are published?

Clear the Coin Meter on Floor 1

Floor 1 is always the Facility: five Iron Ore, one Blob, and an 8-credit quota. Two Iron Ore are enough to leave.

Open guide

How to Counter Every Entity

You cannot kill entities. Each one has a tell, a floor, and a counter: ribs, sleep, vents, gates, or a horn.

Open guide

Revive a Teammate with a Reviver

Use a Reviver on the fallen player's head. Solo runs cannot self-revive. A head in a pit comes back to the elevator.

Open guide

Solo Descent Rules

One hit can end a solo run. Close gates, sell Revivers, and only cross a Bone Hound while it sleeps.

Open guide

Spend Shards on the Right Class

Seven classes are documented in detail. Buy Chef or Hoarder first, then Builder, then Teleporter.

Open guide

Ore Values and Storage Pots

Iron is 5 coins, Amethyst is 75, and Gold is 100. Jade and Amber prices are still unconfirmed. One pot holds one ore type.

Open guide

Use the Hammer without Bricking the Elevator

The hammer moves and deletes tiles, but new placements only stick inside the elevator. Shop price is 150 coins. It sells for 15.

Open guide

Cook Food before You Sell or Eat It

A campfire costs 750 coins and only works inside the elevator. Cooking doubles carrot and ham payouts and turns a 5 HP egg into 20 HP.

Open guide

Floor Themes and How Deep the Elevator Goes

There are four map themes and a floor counter with a badge at 100. Only Floor 1 is guaranteed to be the Facility.

Open guide

Cross a Bone Hound without Feeding It

From Floor 6 the hound hits for 50 HP and outruns you. Move during the 20-second sleep, and never let it into the elevator.

Open guide

Take Giant Kiwi Eggs without a Chase

A calm Kiwi ignores you. One stolen egg makes it faster than sprint and each peck is 30 HP. Move the nest into the elevator, then delete it as the floor ends.

Open guide

Thorns, Pits, and the Other Hallway Hazards

After the Hazard Update, Thorns are a hallway tile from Floor 15, not a creature. Pits still kill. Three other hallway badges exist with little published behavior.

Open guide

FAQ

Fatal Floors πŸ‘οΈ guide questions

What are you actually trying to do in Fatal Floors?

Ride the elevator, loot the four wings for ore, and fill the Coin Meter at the Sell Bin before the elevator leaves. Floor 1 is always the Facility, with five Iron Ore, only the Blob, and an 8-credit quota.

Can you kill the monsters?

No. Entities are not damaged by tools. You evade them, break line of sight, hide in vents, or shut a wing gate. A Go-Kart horn can scare a Cave-Crawler, and a gate slammed in its face leaves it idle.

Which class should a new player unlock first?

Chef or Hoarder. Chef starts with a campfire, ham, and carrot. Hoarder starts with extra bag space, bonus money, and a Gold Ore. Beginner has 100 HP and no items.

Are there working codes?

No working or expired code strings were found, and no in-game code box has been documented. Reward text from other Roblox games is not a Fatal Floors code.

How do you revive a teammate?

A living player uses a Reviver syringe on the fallen player's head. The syringe is consumed and the player returns at full health. It cannot revive you in a solo run. A dead player can also pay 45 Robux within 30 seconds.