Entities

Weatherman

Danger 3 security robot with a television head. Vents and broken sight end the chase.

Weatherman in Fatal Floors πŸ‘οΈ

Weatherman: Danger 3 security robot with a television head. Vents and broken sight end the chase. Get it by Level-3 slot from Floor 4. Use it to On the beep, corner or vent. Shut the door if it has already seen you. Headphones pick up the clank before you round the corner.

What is Weatherman?

Weatherman is the level-3 entity, first on Floor 4 of the spawn table. It roams the center of halls and can be passed if you do not touch it. When it stops and beeps, it is scanning. Line of sight starts a chase that matches sprint speed, and it gives up after about four seconds without sight. It cannot enter vents. Mansion doors and wing gates stop it. It can cross bridges. Do not pull it into the elevator. Caught in 4k is a normal encounter. Shocking Development is an energized variant. A current damage number was not confirmed. Research text says staff used it to enforce badge checks and joked about making the screen show the weather. Glass Gate lets you see it before you open a door.

Published facts

Weatherman facts
FactValue
Danger3
Earliest floor4
ContactChase matches sprint. Hit damage not confirmed.

How do you get Weatherman?

Level-3 slot from Floor 4.

How do you use Weatherman?

On the beep, corner or vent. Shut the door if it has already seen you. Headphones pick up the clank before you round the corner.

FAQ

Weatherman questions

Can entities be killed?

No. Tools do not damage them. Shut gates, break sight, or use the specific counter for that creature.